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HOW TO PROCESS NARROWBAND EMISSION NEBULAE IN PIXINSIGHT
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In this 6 part series, Warren will show you how to post-process a narrowband emission nebula using Pixinsight. Each part of this series will cover the following techniques, all of which can then be applied to other emission nebulae captured in narrowband
Part-1 - Channel combination, framing and deconvolution
ChannelCombination
DynamicCrop
BlurXTerminator (deconvolution)
Part-2 - Noise reduction and delinearisation
NoiseXTerminator (noise reduction)
HistogramTransformation (delinearize)
StarXTerminator (star removal)
SCNR (eliminate green from stars)
Part-3 - Nebula masking and Colour Adjustments
HistogramTransformation (raise black point)
GAME Script (nebula mask)
Convolution (mask feathering)
CurvesTransformation (saturate and brighten)
CurvesTransformation (hue experiment)
Part-4 - Contrast and Sharpness
LocalHistogramEqualization (contrast)
MultiscaleMedianTransformation m(sharpness)
Save Project
Part-5 - Advanced masking techniques and colour refinement
ColorMask v.1.0 mod 4 (masks by color range)
CurvesTransformation (alter hue)
Part-6 - Finishing touches
DarkStructureEnhance Script
CurvesTransformation (background saturation)
PixelMath (rescreen stars)
HOO Palette (Ha-OIII-OIII)
Part-1 - Channel combination, framing and deconvolution
ChannelCombination
DynamicCrop
BlurXTerminator (deconvolution)
Part-2 - Noise reduction and delinearisation
NoiseXTerminator (noise reduction)
HistogramTransformation (delinearize)
StarXTerminator (star removal)
SCNR (eliminate green from stars)
Part-3 - Nebula masking and Colour Adjustments
HistogramTransformation (raise black point)
GAME Script (nebula mask)
Convolution (mask feathering)
CurvesTransformation (saturate and brighten)
CurvesTransformation (hue experiment)
Part-4 - Contrast and Sharpness
LocalHistogramEqualization (contrast)
MultiscaleMedianTransformation m(sharpness)
Save Project
Part-5 - Advanced masking techniques and colour refinement
ColorMask v.1.0 mod 4 (masks by color range)
CurvesTransformation (alter hue)
Part-6 - Finishing touches
DarkStructureEnhance Script
CurvesTransformation (background saturation)
PixelMath (rescreen stars)
HOO Palette (Ha-OIII-OIII)
SPECIFICATIONS

PART 1
Channel combination, framing and deconvolution
10 minutes

PART 2
Noise reduction and delinearisation
10 minutes

PART 3
Nebula masking and Colour Adjustments
10 minutes

PART 4
Contrast and Sharpness
7 minutes
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PART 5
Advanced masking techniques and colour refinement
10 minutes

PART 6
Finishing touches
7 minutes
PART 1
Channel combination, framing and deconvolution
Comments
So good! Thank you Warren for sharing with us your talent of presenting complex material in an easy for everyone way!
Great tutorial, Warren. Only problem is I can't seem to load Part 3. I get this message: "The media could not be loaded, either because the server or network failed or because the format is not supported."
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