[Premium]

Ultimate Reflection Nebula Processing on PixInsight

6
Co-Founder of Masters of PixInsight and Telescope Live Tutor, Warren Keller, presents an exclusive masterclass tailored for processing reflection nebulae. Dive deep into the intricacies of reflection nebula processing, beginning post-image integration, with an exclusive focus on post-processing. The tutorials, categorized under chrominance, luminance, and LRGB processing, provide universal application techniques for reflection nebula imaging.

Chrominance sessions delve into background extraction, neutralization, colour calibration, and the integration of third-party plugins for advanced tasks such as deconvolution and denoising, alongside balanced colour calibration and delinearization techniques.

Luminance sessions, while following a similar path, emphasize the creative nuances vital for luminance data processing.

In the LRGB culmination, Warren elucidates advanced methods from star-colour fine-tuning to overlooked structure enhancements in reflection nebulae and final polishing steps for an impeccable image finish.


CHROMINANCE PROCESSING
1. Introduction, ChannelCombination, ScreenTransferFunction (STF)
2. DynamicCrop, Save Project
3. BackgroundModelization w/ AutomaticBackgroundExtractor (ABE), STF refinement
4. BackgroundNeutralization, ColorCalibration
5. BlurXTerminator, Expedite processing via the GPU
6. NoiseXTerminator (NXT)
7. RepairedHSVSeparation script, ChannelCombination, PixelMath
8. MaskedStretch, HistogramTransformation (HT) for delinearization, PixelMath

LUMINANCE PROCESSING
9. DynamicCrop, ABE, DynamicPSF
10. BXT, NXT
11. HistogramTransformation, LRGBCombination

LRGB PROCESSING
12. NXT, SCNR (SubtractiveColorNoiseReduction), StarXTerminator (SXT)
13. CurvesTransformation, RangeSelection
14. CurvesTransformation for contrast and LocalHistogramEqualization (LHE) to boost larger-scale structures
15.LocalHistogramEqualization (LHE) to boost smaller-scale structures, GAME script mask
16. MultiscaleLinearTransform to sharpen w/ general explanation of pushing wavelet bias
17. DarkStructureEnhance script, Save project!, Intro to HDRMultiscaleTransform
18. HDRMT and ColorCorrectedHDRMT script for range compression
19. ExponentialTransformation, PixelMath to replace stars
20. Bill Blanshan star reduction, ColorSaturation
SPECIFICATIONS
Tutor .......................................................................................................................................................................................................................... Warren Keller
Parts .......................................................................................................................................................................................................................... 20 videos
Duration .......................................................................................................................................................................................................................... 2h 06m
Image type .......................................................................................................................................................................................................................... Deep Sky Imaging
Difficulty level .......................................................................................................................................................................................................................... Advanced
Category .......................................................................................................................................................................................................................... Master Classes
Tier .......................................................................................................................................................................................................................... Premium
Software used .......................................................................................................................................................................................................................... PixInsight
Start now your 1-week free trial to observe the night skies as you never did before
Try it free
PART 1
Introduction, ChannelCombination, ScreenTransferFunction (STF)
6
Introduction, ChannelCombination, ScreenTransferFunction (STF)
PART 1
Introduction, ChannelCombination, ScreenTransferFu...
7 minutes
DynamicCrop, Save Project
PART 2
DynamicCrop, Save Project
5 minutes
BackgroundModelization w/ AutomaticBackgroundExtractor (ABE), STF refinement
PART 3
BackgroundModelization w/ AutomaticBackgroundExtra...
7 minutes
BackgroundNeutralization, ColorCalibration
PART 4
BackgroundNeutralization, ColorCalibration
7 minutes
BlurXTerminator, Expedite processing via the GPU
PART 5
BlurXTerminator, Expedite processing via the GPU
8 minutes
NoiseXTerminator (NXT)
PART 6
NoiseXTerminator (NXT)
5 minutes
RepairedHSVSeparation script, ChannelCombination, PixelMath
PART 7
RepairedHSVSeparation script, ChannelCombination, ...
7 minutes
MaskedStretch, HistogramTransformation (HT) for delinearization, PixelMath
PART 8
MaskedStretch, HistogramTransformation (HT) for de...
8 minutes
DynamicCrop, ABE, DynamicPSF
PART 9
DynamicCrop, ABE, DynamicPSF
5 minutes
BXT, NXT
PART 10
BXT, NXT
7 minutes
HistogramTransformation, LRGBCombination
PART 11
HistogramTransformation, LRGBCombination
6 minutes
NXT, SCNR (SubtractiveColorNoiseReduction), StarXTerminator (SXT)
PART 12
NXT, SCNR (SubtractiveColorNoiseReduction), StarXT...
6 minutes
CurvesTransformation, RangeSelection
PART 13
CurvesTransformation, RangeSelection
6 minutes
CurvesTransformation for contrast and LocalHistogramEqualization (LHE) to boost larger-scale sctuctures
PART 14
CurvesTransformation for contrast and LocalHistogr...
6 minutes
LocalHistogramEqualization (LHE) to boost smaller-scale structures, GAME script mask
PART 15
LocalHistogramEqualization (LHE) to boost smaller-...
7 minutes
MultiscaleLinearTransform to sharpen w/ general explanation of pushing wavelet bias
PART 16
MultiscaleLinearTransform to sharpen w/ general ex...
7 minutes
DarkStructureEnhance script, Save project!, Intro to HDRMultiscaleTransform
PART 17
DarkStructureEnhance script, Save project!, Intro ...
6 minutes
HDRMT and ColorCorrectedHDRMT script for range compression
PART 18
HDRMT and ColorCorrectedHDRMT script for range com...
6 minutes
ExponentialTransformation, PixelMath to replace stars
PART 19
ExponentialTransformation, PixelMath to replace st...
5 minutes
Bill Blanshan star reduction, ColorSaturation
PART 20
Bill Blanshan star reduction, ColorSaturation
5 minutes
PART 1

Introduction, ChannelCombination, ScreenTransferFunction (STF)

Comments

Thank you for a very informational tutorial! Only one question--when you are in real time previews, you seem to be able to drag a preview window to zoom in on a particular area, which I don't seem to be able to do (but I'm using a Mac, so maybe that's the issue?). Is there some special thing you need to do to make this doable?

A really helpful set of tutorials .. however "Part 2" seems to be lacking any sound . Am I doing something wrong?

This is an amazing resource you've put together for us, Warren, thanks a lot.

Quick question, in the video you refer to your process icons (which we can see on the right). I've done a quick Google search and can see a set published dated July 2022 (on theastroimagingchannel), which doesn't quite match the latest and greatest (from RC-Astro, and others) tools and PixelMath expressions.

Is it possible to share your latest process icons set with us here at TL? I know we can probably 'rebuild' it from the screen (minus your recommended values), but would really appreciate it if you were to share yours. Thanks.

Reply: 2